New monitors and capsules: Insta Shield, Electric Shield, Heat Shield, Eggman, Random and S (that debug monitor from CD and 3K that gives speedup and invincibility). HDK Challenge Zone - a level created procedurally with ramping difficulty where you need to pass platforms and get the emeralds - and of course it unlocks Super Sonic(that don't have a unique mesh yet*). Some preview updates of the next version, that I am saving for Sage this december: Since I pratically do not work to have to dedicate more time to the engine and my game, I have started a Patreon, in case anyone would like to help, the link is: Ricardo Raionhardt Patreon Keith Jackson, Azookara, Professor Zolo - Logo art brainstorm and creation Gulop - HDK base implementation and development, loop physics help, testing, information Programmed and Developed by Ricardo Raionhardt, Sérgio Filho, Tiller and Xaklse It was entirelly done so far using the bluerint system (UE4 visual C++ scripting), it was started in april 2015.īack to topic, the engine was entirelly done so far using the bluerints system inside UE4, and it is constantly updated, normally I create new stuff every day and is much faster and easy to make than in C++ or other language.ĭesigned and created by Ricardo Raionhardt ![]() Also, the nature of the project allow a modular, expansive project, allow easy modification of everything inside. It is mainly built as a Sonic fan game engine for 3d adn 2.5d gameplays, but it can be reused to make any game based using the created classes and things inside. What it is? The HDK - Hedgehog Development Kit, is an action, adventure and game framework built to work on Unreal Engine 4. ![]() Otherwise you can ask your question on our discord server directly.Hey there people, I have an engine that I want to show to you guys here in SSRG: If you run into any problems while installing DashEngine, before writing an issue, please watch this 'How to install DashEngine' video first, or read the web version. ![]() Downloading DashEngineįirst, fork the repository to your own GitHub Repositories list, then clone the repository to your local computer using any git program like TortoiseGit (Recommended), SourceTree, GitHub Desktop or the Git SCM Run the command and a dialog box indicating your Windows 10 version will be displayed on your screen. *To know your Windows 10 version, open the run dialog box (Windows + R) and type "winver" (without the quotes.) in the text box. Windows 10 build 1809* (At least for Raytracing support)ĭashEngine was never compiled/tested on Mac OS or Linux, so if you manage to run it on one of the mentioned operating systems don't hesitate to contact us !.Visual Studio 2019 (16.5) - Any edition.To install DashEngine on your computer and start building levels follow these steps. ![]() This repository currently hosts Version 1.1.0 of DashEngine and it is maintained by Marvin, Dynu, Novarek and all the others contributors from the community. From the model of your character to the amount of momentum sonic will earn. And with some tweaks you can even create a Classic Sonic gameplay style in a 2.5D world !Įverything can be customized in DashEngine. It is shipped with an Adventure Sonic gameplay style and a Modern Sonic gameplay style. DashEngine is an Unreal Engine 4 Sonic Framework/Devkit which provides all the tools, gimmicks, and gameplay needed to start building awesome (or not.) 3D Sonic fangames.
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